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Designing A Mobile App From Scratch Using Figma

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Anmeldungsdatum: 15.01.2026
Beiträge: 3559
BeitragVerfasst am: 15 Feb 2026 12:47   Titel: Designing A Mobile App From Scratch Using Figma Antworten mit Zitat

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Designing A Mobile App From Scratch Using Figma
Published 2/2026
Created by Bagxinet Productions
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 12 Lectures ( 4h 22m ) | Size: 1.77 GB [/center]
A Beginner's Guide to Low-Fidelity Wireframing and Prototyping
What you'll learn
✓ UI/UX Fundamentals: Understanding user-friendly design for investment platforms
✓ Market Research & Wire-framing: Planning your app's structure and user flow
✓ Prototyping in Figma: Making interactive mock-ups with real user interactions
✓ Accessibility & Usability: Ensuring inclusivity in financial app design
✓ Hand-off to Development: Preparing assets for developers and stakeholders
Requirements
● Design skill, figma desktop app, pen and paper, PC, internet connectivity.
Description
Have you ever wanted to design a mobile app but didn't know where to start? This course takes you step by step through the process of creating a mobile app from scratch using Figma, focusing on low-fidelity wireframes that form the backbone of great design.
You'll learn how to research user needs, create user personas, define problem statements, and organize content with information architecture. From there, we'll move into practical design tasks-such as building sign-up/login flows, wallet funding screens, and investment features-before testing your low-fidelity prototype for usability.
By the end of this course, you'll not only understand the complete app design workflow but also have the confidence to transform raw ideas into structured, user-friendly wireframes that can evolve into high-fidelity prototypes.
What you'll learn
• The full workflow of mobile app design, from research to prototype.
• How to create surveys, user personas, and problem statements.
• Building low-fidelity wireframes in Figma for core app features.
• Designing user flows like sign-up/login, fund wallet, and invest tasks.
• Testing and refining your low-fidelity prototype for better usability.
This course is perfect for beginners in UI/UX design, aspiring app designers, and anyone curious about how mobile apps are structured. No prior experience is required-just your creativity and a willingness to learn!
Who this course is for
■ Complete beginners with no UI/UX experience
■ Aspiring designers looking to break into fintech design
■ Entrepreneurs and product managers building investment platforms
■ Developers interested in learning design principles


Zitat:
https://rapidgator.net/file/443be6e9df496c6b8c0e0c8ff33224f1/Designing_a_mobile_app_from_scratch_using_figma.part2.rar.html
https://rapidgator.net/file/58b6f981d734d35018f9a2532b6e0e2c/Designing_a_mobile_app_from_scratch_using_figma.part1.rar.html

https://fileserve.com/uq20r0s7n0jc/Designing_a_mobile_app_from_scratch_using_figma.part2.rar.html
https://fileserve.com/99r1oydn76fn/Designing_a_mobile_app_from_scratch_using_figma.part1.rar.html
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